Merchant Houses

The Merchant Houses of Athas are the lifeblood of the region and without them, many cities would fall into decay and stagnation.

Merchant House Code:

  1. Recognition that by joining a merchant house, an agent forsakes citizenship in any city or membership in any tribe.
  2. An oath of allegiance to the merchant house.
  3. A promise to perform in the best interests of the merchant house in return for a salary.
  4. A promise to deal honestly with stranger, friend, and foe alike.
  5. A promise not to flaunt any wealth gained through employment with the house.
  6. A promise to uphold the laws of the city in which the agent is stationed, and to do nothing to bring down the wrath of the sorcerer-king or his agents upon the house.
  7. A promise to cooperate with other merchants to make life very expensive for any person who unjustly imprisons, blackmails, or otherwise harasses any merchant.

Merchant Houses:

Tyr
House Vordon
House Ianto
House Aureus (DEAD)

Balic
House Wavir
House Tomblador
House Rees
House Jarko

Nibenay
House Shom

Draj
House Tsalaxa

Urik
House Stel

Raam
House M’Ke

Gulg
House Inika

Merchant Houses

Dark Dawn Melovinci Melovinci