At the peak of Slither Citadel, Calder picks up the lamp, causing the draconic bone construct to drop from the ceiling and attack them. Realising that the Bone Dragon was much too powerful for them in their weakened states, the party fled like cowards (Dust making his getaway on a magic flying carpet).
Dust found a Giant Skull Helm that would have long ago controlled the small skeleton army hold up in Slither. Unfortunately, it was broken and only caused the skeletons to attack the wearer. Dust attempted to utilise the magic in Zeburron’s Helm to repair the Giant Skull Helm to its full capacity. Unfortunately, the magical engineering failed (just) and the magic of Zeburron’s Helm was destroyed, and the Giant Skull Helm restored to a shadow of what it once was.
Meanwhile, the rest of the party discovered a cache of maps, some of them very valuable. The party spent the night in Slither, despite its dangers and set out in the morning. It wasn’t long (1 minute) before they realised that they had no idea where they were.
They were also able to summon a Djinni called Malik from the lamp. Who didn’t seem pleased with his current situation and also claimed to no nothing about the Sarcophagus’ Key
The party followed the fading tracks and magical traces of Slither’s path towards the North-East. It wasn’t long before the the party’s tracking methods started to fail, a sandstorm blowing away the imprints. Fortunately, the party encountered a strange woman named Sariel who claimed her home was being burnt away by an primordial spirit.
After cautiously agreeing to help, the party followed her, taking odd turns through the sands until the eventually came to a strange forest on a rocky plateau. This was the beginning of the party’s first visit into the Land within the Winds and their first encounter with Eladrin.
They were met by a wary middle-aged looking Eladrin who quickly explained, along with Sariel that there were survivors in the castle that needed evacuating and that the fire caused by the elemental was destroying the magical forest.
The party tracked down the elemental spirit which happened to be Igni, the same fire elemental they freed from a minotaur-esque binding under Ree’At. Igni explained that he needs a host since the only thing keeping him alive was this forest as a fuel sorce. After Razak refused to be a host, the party decided to offer Igni the lamp in which Malik resided, though they figured that would have to kill Malik first.
Pitching elemental against elemental, it was very apparant that Malik was the better. The party then decided to kill Igni (not before making it apparent to Malik what their plan had been). After quenching the eternal flame of Igni, the fires in the forest dimished, but not before the the forest was forever damaged. The essence of Igni embedded itself into Penivia’s war-axe, a single rune appearing on the blade.
The party then evacuated the rest of the Eladrin from the delapidated castle. Upon returning to the apparant leader of the Eladrin, he barely thanked them before asking for help relocating the Eladrin to a new home. He also told them their current location is in between the two arms of The Trade Road.