Having defeated the Praetors and seized Walis, the remaining guards and overseers threw down their weapons and surrendered, seeing no point in continuing the battle against opponents who would obviously outmatch them.
Just as the last Praetor fled, Calder and Darus arrived, having finished their research in Slither’s library. They pushed through a throng of curious slaves to reach the headquarters of House Tomblador, only to find the rest of their party anxious to find and kill the last Praetor before he could report back to Balic.
While Darus had noticed the fleeing Praetor, he had not known who or what the man was. Tiran and Turk immediately set to tracking down the Balican Templar while Dust, Darus and Calder started to search the Praetorium, home of the Praetors and Tomblador’s manor house, utilising the help of the remaining overseers.
It appeared that the Praetors lived in opulence, hoarding an excess of food, water, women and comfort. Darus managed to find a hidden lever which lead to a study in which Calder was able to identify some official documents that were of high value, each with the seal of Sorcerer-King Andropinis.
Meanwhile, Tiran and Turk were able to track the fleeing Praetor along a hidden ledge that lead to a cave underneath the town. Inside was a ritual circle that had been recently used, most likely by the Templar to get back to Balic.
The party met back at House Tomblador’s headquarters to discuss Walis’ future. Cydle Tomblador was more than happy to comply as he knew his life was forfeit, and was happy to ignore the everlasting grudge that his family’s house held against the Lords of Tyr.
The party took a shine to House Tomblador’s heir as he was willing to aid them in their take-over granted that business would continue to flow. He showed them to the vault and gave them 7000gb worth of gold ingots as a show of good faith, more than enough to hire the Crimson Legion.
But the party’s business in Walis was not over yet. Cydle Tomblador informed them that Content Not Found: Walis profits were currently down as a recent breakthrough into ancient ruins had unleashed the undead into one arm of the mine. Seeing this as a worthwhile venture for Tyr, the party set out to the mines with the advice of several slaves including Jerek. The slaves claimed that ghosts were directing the undead while Jerek claimed he heard something more primal lurking in the mines.
An overseer led them to the entrance of the mines at the mouth of the canyon and left them to do what the party do best… getting their way. They entered the right-hand mines which had been temporarily abandoned due to the undead infestation. It wasn’t long before the party encountered zombies which they easily dispatched. The zombies were dressed in ancient, near-rotted clothing all with a ceramic brooch. The brooches all had a symbol with Tiran remembered had something to do with Kalidnay, ruins located to the east of Walis. The party continued onwards until they came to where the mines had broken though to the ruins.
The ruins appeared to be an ancient outpost that had sunk into the sand and rock long ago. A slight cave collapse had broken into the top of the 3-story fortified outpost. Before entering the gaping doors of the outpost, the party heard a deathly warning emanate from inside the fort. Ignoring this, the party entered the outpost and found a small troop of skeletons guarding the bottom floor. They were most likely once soldiers magically compelled by Templars to guard the outpost, death not being a hindrance to this compulsion.
The party pulled out to the stops to beat the creatures which had been guarding this fort for centuries, several of the party falling unconscious several times and even Turk struggling to land a blow against the agile undead. Finally the party triumphed against the last Deathdrinker Skeleton, though triumph implies that the party still had the energy to feel triumph.
They were exhausted from from a long and arduous battle and were still in dangerous and well-defended ruins.